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TANGUY GUINET

  • Dreamer by nature

  • Game Designer by vocation

  • Student of History by passion

Lyon, France

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About me

Greetings stranger !

 

As far as I can remember when asked what I wanted to do for a living later, my answers would, of course, vary over the years but one constant always remained. I wanted to create, create something, anything, away from the meaningless and the unfruitful.

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Meanwhile, I discovered the realm of online gaming with my first laptop. Some might say a double edged sword but one that carved an opening to a whole new world. A world that, overtime, gained more and more space into my life. 

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So much so that I decided to give it a go as my career for the next forever years. And for that I believe in laying a groundwork of knowledge allowing adaptability, meaning approaching every aspect of game making. From programming camera works, animation, narration to all design disciplines in order to become a swiss army knife and allow for a clear overview of how to achieve the end goal: craft a compelling experience.

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